Showing posts with label Taipei. Show all posts
Showing posts with label Taipei. Show all posts

Tuesday, November 20, 2018

終極廢墟


文/艾帢米克 Edzard Mik
譯/吳介禎  Wu, Anderson C. J.

英文版原刊於 荷蘭archidea magazine #56
 
Photos: AdDa Zei
很難想像〈終極廢墟〉的木構造屋頂、樓梯、牆、板凳、通道可以在一個建築師事務所的辦公室裡構思出來。然而細緻的外觀與細節,顯然還是經過深思熟慮規劃出來的結果。因為它們太奧秘、帶著太多暗示、具有太多主動性,設計無法在繪圖桌上或在電腦裡執行。它們有機地生長,就像〈終極廢墟〉周圍樹林裡的植物與藤蔓,進而包覆原來就在那裡的農舍殘跡。

事實上它們不是被設計出來,而是由芬蘭建築師馬可.卡薩格蘭與事務所同事們,對基地與廢墟即刻反應,進而而創造完成。從各面向來說,〈終極廢墟〉是馬可.卡薩格蘭工作方針的體現:放棄人為控制以開啟或創造可直覺接近、可聯繫建築與自然親密感的空間,以及實際在場作為感受基地動能的方法。更該強調,基地上所有棲居者的生活,都不能也不該與大自然的戲劇表演分隔,包括它的生命力、腐朽與死去。


〈終極廢墟〉是一家人的會所,偶爾外借舉辦會議。地點在台灣台北,位處一片梯田與樹林的交會處。馬可.卡薩格蘭稱這件作品為「弱建築」,空間規劃遵循他的開放形態原則。根據對於周遭樹林、廢棄的紅磚農舍與在地知識的直覺反應,在基地現場即興設計。

複合式的建築物有各種空間與平台,提供從起居到冥想等不同功能。介於室內外之間的空間連續性富有變動彈性、相互交織。房子深入樹林,樹林也伸入房子。這個把室內帶到室外,把室外帶入室內的方法,使〈終極廢墟〉成為調節自然與人最極致的建築工具。房子不需要封閉,不需要與自然隔絕。住在裡面的人必須與自然相處,珍惜自然的戲劇性與自然之美。
超越人為控制,〈終極廢墟〉是個有機的意外。馬可.卡薩格蘭放手建築設計的操作,迎接自然,容許人的錯誤發生。在他眼裡,建築不是獨立的語言,也不是大多數建築師所相信的自言自語。他認為建築需要自然,以成為自然的一部分,所以稱〈終極廢墟〉是一種後廢墟狀態:人們回到廢棄的房子裡,並與叢林與大自然共享空間。

〈終極廢墟〉根基於自 2009 年起,持續不斷地與業主對話。最早的建築介入,是一張可以讓建築師與業主坐下來談的桌子。接下來是提供桌子遮蔽的結構。其餘的部份都從這裡開始一點一滴地成長,對話也一直持續,〈終極廢墟〉也一直有機地發展。建築是開放的,永遠不會停工,也永遠未完成。




Monday, May 11, 2015

MARCO CASAGRANDELLE KANSAINVÄLINEN ARKKITEHTUURIPALKINTO

Tiedote 11.5.2015, julkaisuvapaa


Suomalaisarkkitehdin suunnittelemasta Paracitystä on tulossa Suomen suurin puuvientihanke


Suomalainen arkkitehti Marco Casagrande, s. 1971, on saanut kansainvälisen kestävän arkkitehtuurin ja kaupunkisuunnittelun palkinnon Global Award for Sustainable Architecturen. Yhdeksättä kertaa jaetun palkinnon myöntävät UNESCO ja LOCUS Foundation, jonka taustalla on joukko säätiöitä sekä yliopistoja*. Palkinto jaettiin Pariisissa 4. toukokuuta.

Palkintoraadin perusteluiden mukaan; "Kolmannen sukupolven kaupungin teorian luonut Casagrande yhdistää taitavasti ihmistieteet, filosofian ja ympäristötieteet käytännön kokeiluihin. Casagrande on viettänyt kymmenen vuotta erilaisissa urbaaneissa työpajoissa ja yliopistoissa ympäri maailmaa. Viimeistään Taipein yliopistossa vietetty aika antoi hänelle perusteet ja välineet tehdä tutkimusta pitkällä aikavälillä."

Casagrande kertoo olevansa vaikuttunut saamastaan palkinnosta ja etenkin sen taustavoimista. "He katsovat eteenpäin ja etsivät aktiivisesti tulevaisuuden ratkaisuja ja tekijöitä. On hienoa, että he ovat valinneet minut yhdeksi heistä."
Marco Casagranden lisäksi palkinnon saivat Talcan arkkitehtuurikoulu Chilessä, arkkitehti Santiago Cirugeda / Recetas Urbanas Espanjasta, tanskalainen kaupunkisuunnittelun uudistaja Jan Gehl sekä belgialainen Rotor-toimisto. Suomesta palkintoraadissa oli mukana Arkkitehtuurimuseon Kristiina Nivari.

 

Unelmana Paracityn rakentaminen  


Marco Casagranden arkkitehtuuritoimisto Casagrande Laboratory suunnittelee parhaillaan rakennushankkeita muun muassa Pakistaniin, Japaniin, Taiwaniin ja Saudi-Arabiaan.

"Ulkomaiset toimeksiantajat arvostavat palkintoja. Kotimaassa olen kokenut, että niillä on hyvin pieni merkitys. Tietenkin ulkomailla myös tarpeet ja hankkeiden mittasuhteet ovat aivan erilaiset kuin Suomessa. Esimerkiksi Pakistanissa ei yksinkertaisesti ole energiaa, joten siellä on pakko kiinnittää huomiota rakennusten energiatehokkuuteen", Casagrande sanoo.

Casagrande Laboratoryn kärkihanke Paracity on ratkaisu luonnontuhoalueiden rakentamiseen. Paracity on kaupunkirakennejärjestelmä, kolmannen sukupolven kaupunki, jossa kaupunkilaiset itse rakentavat kotinsa, yhteisönsä ja viljelyksensä. Rakenteiden runkona käytetään Kuhmossa valmistettua ristikkäin laminoitua massiivimäntyä. Hankkeen pilotteja ollaan parhaillaan suunnittelemassa Pohjois-Fukushiman tsunamialueelle, Taipein tulvatasankoalueelle ja Pakistaniin.

"Tällä hetkellä suurin unelmani on rakentaa Paracity. Haluaisin myös, että Suomessa kaikki kaupungit rakennettaisiin jatkossa puusta. Meillä on todella kehittynyt puurakentamisteknologia. Rakenteista saadaan lujia ja jopa tulenkestäviä. Raaka-aineet kasvavat aivan nurkan takana, joten betonirakentamisessa ei ole mitään mieltä. Se pitäisi kieltää", Casagrande sanoo.

 
Haastattelupyynnöt ja lisätiedot:  
Santtu Parkkonen
+358400911130
santtu@mellakkahelsinki.fi

Linkit:
*Locus-säätiö

http://locus-foundation.org/index2.htm

Casagrande Laboratory
http://paracity.fi/

Suomen arkkitehtuurimuseo
http://www.mfa.fi/

Lehdistökuvat:

https://dl.dropboxusercontent.com/u/37997019/Casagrande_Highres.zip
Valokuvaaja Ville Malja mainittava kuvia julkaistaessa.

Santtu Parkkonen
santtu@mellakkahelsinki.fi
+358 400 911130
Mellakka Helsinki
PR- & viestintätoimisto
Merimiehenkatu 29, sisäpiha
00150 Helsinki
www.mellakkahelsinki.fi

Thursday, October 16, 2014

Paracity: nüüdisaegne kõrgtehnoloogiline slumm

EHITAJA Oktoober 2014 nr 10 (191)
Eva Kiisler
eva.kiisler@aripaev.ee


Põhjanaabrite olulisimal disainimessil Habitare esitles Soome arhitekt Marco Casagrande omanimelisest Casagrande Laboratoryst uut ja uuenduslikku linnaehituse moodulsüsteemi Paracity, mis peaks tihedalt asustatud aladel lahendama nii mõnegi linnaruumi probleemi.

Paracity on struktuur, mis koosneb kuuemeetrise küljepikkusega kuupidest ehk moodulitest. Liimpuidust valmistatud mooduleid on võimalik üksteise otsa asetada ja omavahel kombineerida. Nende sisse saab ehitada kortereid, rajades niiviisi terveid uusi linnu, mida on võimalik vastavalt vajadusele suuremaks ehitada, aga ka lahti monteerida.

Ehitajatena näeb kontseptsiooni autor seejuures elanikke endid. Paracity elanikud kinnitavad omaloomingulised arhitektuurilised lahendused, aiad ja isegi loomafarmid kolmedimensioonilise põhistruktuuri külge, mis pakub “isetegevusele” sobivat tausta. Põhistruktuuri kaudu toimub ka näiteks ehitise vee ja elektriga varustamine, jäätmekäitlus jne.

Kuupide vahele jäävaid alasid saab kasutada rohelisi oaase pakkuvate aedadena, avaliku linnaruumina või teede ja muude infrastruktuuriobjektide tarbeks.


Linnak kui linnaparasiit 


Süsteemi kavandades mõtles arhitekt inimese rajatud keskkonnale kui osale loodusest. “Paracity on biourbanistlik organism, mis kasvab vaba vormi põhimõttel,” kinnitab Casagrande.

Arhitekti nägemuses on jätkusuutlikus biolinnas kasutusel mitmesugused nüüdisaegsed ja loodushoidlikud energia tootmise, vee puhastamise ja jäätmete taaskasutamise lahendused, mida saab
vastavalt linnaku kasvule kohaldada. Seejuures peaks Paracity tulema toime mitte ainult oma elanike teenindamisega, vaid muutuma heas mõttes “linnaparasiidiks”, mis aitab sümbioosi korras ka ümbritsevat peremeeslinna puhtana hoida. Selles mõttes võrdleb arhitekt Paracityt kõrgtehnoloogilise slummiga, mis aitab industriaalset linnakeskkonda looduslähedasemaks muuta.

Tulevikus võib moodullinnakutest kasu olla linnapiirkondade tondilossistumisega seotud probleemide lahendamisel ja katastroofipiirkondade kiirkorras elamiskõlblikuks muutmisel. Moodulstruktuuriga linnakut saab kiiresti ja soodsalt “kasvatada” mahajäetud linnalistesse piirkondadesse, nagu üleujutatud jõekaldad, endised tööstuspiirkonnad, mäeküljed, slummid ja nii edasi.


“Paracity idee on sama nagu slummide puhul, kus elanikud hõivavad kiiresti vaba pinna. Samuti nagu slummide puhul on Paracity mõte toimida linnas “raipesööjana”, näiteks võttes vett saastatud süsteemist ja puhastades selle kasutuskõlblikuks,” ütles Marco Casagrande. 

Paracity kuupide tootmist on Põhja-Soomes Kuhmo linnas CrossLam OY vabrikus juba alustatud. Kui mujal maailmas kasutatakse liimpuittoodete valmistamiseks eelkõige kuuske, siis Kuhmo vabrikus PEFC-sertifitseeritud männipuitu. PEFC (Programme for the Endorsement of Forest Certification) on rahvusvaheline puidusertifitseerimissüsteem, mis seisab jätkusuutliku metsamajandamise eest üle kogu maailma.

Elamiskuubikud kanajalgadel Esialgu on autoril mõttes rajada niisuguseid linnu Aasia riikidesse. Projekti esimeses staadiumis ehitatakse Paracity kogukonnad üleujutustest räsitud Taipei linna Taiwanis, tsunamikahjustustega piirkonda Põhja-Fukushimas Jaapanis ja Jakartasse Indoneesias.

“Valmisehitatuna saab Taipei Paracityst maailma suurim puitehitis. Moodulite tootmine algab järgmisel aastal, algul valmistatakse 200 kuni 400 “elamiskuubikut”. Tulevikus on linnakut kergesti võimalik laiendada,” sõnas Casagrande.



Kõiki neid piirkondi ühendabasjaolu, et loodusõnnetuste esinemise tõenäosus on suur ja elanikele on kiiresti vaja peavarju. Autori kinnitusel on Paracity moodulid mõeldud taluma üleujutusi ja maavärinaid ning isegi tulekahjusid. Sagedaste üleujutustega piirkondadesse sobivad Paracity moodulmajad seetõttu, et struktuuri on hõlbus rajada vaiadele, samas on konstruktsioon piisavalt kerge ja stabiilne, talumaks ka maavärinaid.

Helsingis Habitare messil demonstreeriti Paracity mudelit koos piltidega moodulitesse rajatud kodudest. Paracity stendi valmistas reklaamifirma Valo. Habitare on igal aastal korraldatav Soome suurim ja esinduslikem mööbli-, sisekujundus- ja disainimess, mis toimus tänavu 11.−14. septembril juba 25. korda. Arhitekt Marco Casagrande võttis sel aastal üritusest osa ka ökodisaini eriväljapaneku kuraatorina.



Kes on Marco Casagrande?
1971. aastal sündinud Marco Casagrande on Soome-Itaalia juurtega kunstnik, arhitekt ja arhitektuuriteoreetikning -professor. Helsingi Tehnikaülikooli lõpetanud Casagrande on tegelenud arhitektuuriõppe, maastikuarhitektuuri, keskkonnahoidlike kunstiprojektide ja rohelise linnaplaneerimisega. Tema töid ühendab multidistsiplinaarne visioon inimese ehitatud keskkonnast kui looduse osast. Mullu võitis Casagrande maineka Euroopa arhitektuuriauhinna. Tema töid on valitud korduvalt ka Veneetsia arhitektuuribiennaalile.



Monday, September 22, 2014

Framtidens former for hem och slum



Fin finländsk formgivning i såväl design för hemmet som framtida koncept för kåkstäder och slum. 

Habitare är samtidigt en mässa med mer vardagliga saker som soffor och sängar, bord och stolar. 

Uppstickaren på årets Habitare är obestridligen en finländsk innovation, konceptet Paracity som kan ersätta slum och kåkstäder och fungera i katastrofområde. Principen är att stapla jättelika ihåliga kuber på och bredvid varandra. Varje kub mäter sex gånger sex meter och utgör stommen till en konstruktion som ska bli världens största trähus. En enda kub jämte en miniatyrmodell blir något av ett dragplåster på avdelningen Ahead som är den sektor där man visar nytänk, nya former och nyaste nytt inom design. 


- Idén är precis så enkel som den ser ut. Man staplar moduler på och bredvid varandra, installerar väggar, dörrar och fönster och skapar ramarna för ett hem. Lite som at leka med lego, fast större. Och när man fogar ihop tillracklight många moduler är resultatet en fungerande framtidsstad för upp till 25000 invånare. Arbetet är redan i gång i Taiwan, berättar arkitekten bakom innovationen, finländaren Marco Casagrande. 


Det allra första Paracity-samhället uppförs på en ö mitt i en förorenad flod i Taipei. Följande projekt är planerat till norra Fukushima där en fiskarby ödelades av tsunamin för några år sedan. 


- Och utanför Indonesiens huvudstad Jakarta ska modulerna bilda en anständig ersättare till slummen där det bor folk som lever på att sortera sopor och avfall. Åtminstone kan konceptet skapa förutsättningar för drägligare livbetingelser, tilllägger han. Paracity går lika bra att tillämpa om man vill ergjuda alternativ till kåkstäder i korrugerad plåt och papp. Golvytan är 32 kvadratmeter men genom att bygga loft blir boendeytan större, och ingenting hindrar att en familj förfogar över flera kuber. 


Kostnaderna för en kub rör sig kring 15 000 euro, och Casagrande berättar att transportlogistiken är sund för att man sammanfogar beståndsdelarna först på plats. Modulerna står pall för översvämningar och jordbävningar och är dessutom brandsäkra. Materialet är crosslaminerade tall- eller granbalkar som tillverkas på en fabrik i Kuhmo. Produkten är till hundra procent finsk och förhoppningen är samtidigt att ta finsk trävaruexport till en ny högre hightech-nivå. 

TEXT: Nina Weckström
FOTO: Leif Weckström

Sunday, March 9, 2014

PARACITY

"To find a form that accommodates the mess, that is the task of the artist now."
- Samuel Beckett


Paracity is a biourban organism that is growing on the principles of Open Form: individual design-build actions generating spontaneous communicative reactions on the surrounding built human environment and this organic constructivist dialog leading into self-organized community structures, development and knowledge building.




The growing organism the Paracity is based on a three dimensional wooden primary structure, organic grid with spatial modules of 6 x 6 x 6 metres constructed out of CLT cross-laminated timber sticks. This simple structure can be modified and grown by the community members working as teams or by an assigned Paracity constructor.

Axonometric section of the Paracity.  

Primary wooden CLT -structure. 


The primary structure can grow even on neglected urban areas, such as river flood plains, hillsides, abandoned industrial areas, storm water channels or slums. Paracity suites perfectly to flooding and tsunami risk areas and the CLT primary structure has a high standard of earthquake performance.

People will attach their individual self-made architectural solutions, gardens and farms on the primary structure, which offers a three dimensional building grid for the DIY architecture. Primary structure offers the main arteries of water and human circulation, but the finer local knowledge nervous networks are grown by the inhabitants. Large parts of the Paracity is occupied by wild and cultivated nature.

Paracity growing on the Danshui River island in Taipei.

Paracity’s self-sustainable biourban growth is backed up by off-the-grid environmental technology solutions providing methods for water purification, energy production, organic waste treatment, waste water purification and sludge recycling. These modular plug-in components can be adjusted according to the growth of the Paracity and moreover, the whole Paracity is designed not only to treat and circulate its own material streams, but to start leaching waste from its host city becoming a positive urban parasite following the similar kind of symbiosis as in-between slums and the surrounding city. In a sense Paracity is a high-tech slum, which can start tuning the industrial city towards an ecologically more sustainable direction.


Paracity is a third generation city, an organic machine, urban compost, which is helping the industrial city to transform into being part of nature.

Scale model 1:50 of a fragment of the Paracity exhibited in the China Central Academy of Fine Arts CAFAM Biennale 2014 in Beijing. The model is approx. 6% of the planned Paracity in Taipei. 
PARACITY / TAIPEI

The pilot project of the Paracity is growing on an urban farming island of Danshui River, Taipei City. The island is located between the Zhongxing and Zhonxiao bridges and is around 1000 meters long and 300 meters wide. Paracity Taipei is celebrating the original first generation Taipei urbanism with high level of illegal architecture, self-organized communities, urban farms, community gardens, urban nomads and constructive anarchy.

Master plan of the Paracity in Taipei located on a flooding island. 

Paracity Taipei will be powered mostly by bioenergy that is using the organic waste, including sludge, taken from the surrounding industrial city and by farming fast growing biomass on the flood banks of the Taipei river system.

Environmental technology components are mounted on barges that are plugged into the Paracity maintenance docks. Barges can be modified according to the needs of the growing biourbanism.

Paracity Island with the primary structure grid in-between the Zhongxing and Zhonxiao bridges
Paracity is based on free flooding. There are no flood walls. The first 6 m level above the ground is not built, but the whole city is standing on stilts and thus providing the whole ground floor for community actions, nature and space requiring recycling yards.

Primary structure into which people will attach their own homes, businesses and gardens. 

Paracity Taipei will construct itself through impacts of a collective conscious as a nest of post-industrial insects. Paracity is estimated to have 15.000 – 25.000 inhabitants.

E L E M E N T S


Open form

In its growth Paracity is following the organic design methodology of Open Form (Oscar Hansen, Svein Hatloy), in which community level design is viewed as an open dialog with design actions generating spontaneous design reactions within the surroundings. Open Form is close to the original Taiwanese ways of developing the self organized and often “illegal” communities. These microurban settlements are containing a high volume of Local Knowledge, which we also believe will start composting in Paracity, when opening up the community development to the citizens. Centralized architectural control is opened up in order to let nature including human nature to step in. The life providing volume of Paracity is 11, existence maximum, highest possible life in the given conditions, and more.

Cross laminated timber primary structure.

CLT Skeleton

Paracity provides the skeleton, but citizens bring in the flesh. Design should not replace reality, Flesh is
More. The skeleton, the primary structure of Paracity is constructed out of 6 meters long (50x50 cm profile) cross laminated timber CLT sticks which are used to form 6x6x6 m cubes, that are piled up to 16 stories high (8 cubes). The CLT primary structure has a fine earthquake performance and it is fire resistant. The structural elements / sticks with wood joints are prefabricated and transported to the Paracity Island
on barges. The construction work – the growing of the Paracity primary organism can be manually done by residents in teams of by professional parasite constructors. The CLT structure is just a landscape on which citizens will attach their own houses and gardens.

1:1 scale Paracity module at HABITARE 2014, Finland. 

Enviromental technology

The biourban growth of the Paracity is supported by high environmental technology which is mounted on barges. These modular bio-vessels are attached to the Paracity service harbor and can be adjusted according to the needs of the evolving urban organism. The post-industrial fleet of bio-vessels can travel along the Taipei river system and is ready to start the biourban restoration process also from other hot-spots of the river city. The environmental technology barges provide solutions for:
• Waste water treatment of Paracity and of the surrounding Taipei
• Water purification. The infrastructural water circulation is originated from the polluted Danshui River.
• Sludge treatment for fertilizer and bio-energy.
• Closed circuit aquaculture.
• Recycling of construction waste.
• Recycling of organic waste for fertilizer and bio-energy.

The barges have no problem with the flooding river.

Paracity maintenance harbor. Environmental technology will be mounted on barges.

Bio-energy

The main energy source for the Paracity is bio-energy, which is using both treated organic waste and sludge from Paracity and surrounding Taipei and especially biomass that is harvested around Paracity and on the flood banks of the Taipei rivers. The fertile flood banks, flood plains and storm water channels provide ideal cultivation areas for fast growing biomass plantations. The vegetation will be harvested by boats and then shipped to Paracity Bio-Energy Facility. The growing of the biomass on the river banks will also benefit on the natural river restoration through root cleansing of sediment pollution and the biomass will have a positive impact on the Taipei micro climate and urban ecology.

Paracity crossing the 12 m high flood wall into the city.
Parasite Urbanism

Paracity is living off the material streams from the surrounding Taipei. Even the polluted river is a resource for this biourban intestine. Paracity is Medieval medicine: using leaches to cure the circulation. Paracity is letting off the bad blood of Taipei and it uses it a resource. In fact it makes money out of the process. Officially 37% of the Taipei City waste water goes untreated to the river. Paracity wants it all. And it wants all the other materials which the industrial city is regarding as “waste”. Paracity and modern Taipei live in a similar kind of a symbiosis as a slum and the city: the urban nomads will clean the static city from its “waste”; only in Paracity the cleaning and recycling process is boosted up by high environmental technology. In a sense the Paracity is a high-tech slum.


Existence Maximum

Paracity is a seed of the Third Generation City, the organic ruin of the industrial city (2G). The modular biourban organism is designed to grow following the rule of nature: existence maximum. The primary structure can be grown by people and after Paracity has reached the critical mass, the life providing system of the CLT structure will start escalating. It will cross the river and start rooting on the flood plains. Then it will cross the 12 meters high Taipei flood wall and grow gradually into the city. Seeds of the Paracity will start rooting in the urban acupuncture points of Taipei: illegal community gardens, urban farms, abandoned cemeteries and waste-lands. From these acupuncture points the Paracity will start growing following the covered irrigation systems, such as the Liukong Channel and eventually the biourban organism and the static city will find a balance, the Third Generation Taipei.


Paracity @ CAFAM Biennale in Beijing.


Mediator

After rooting on the riverside and gaining a critical mass the Paracity will climb over the 12 meters high reinforced concrete flood wall which is separating modern Taipei from the rivers and nature. The flood wall will remain in the guts of the Paracity, but the new structure enables Taipei citizens to fluently reach the river. Paracity will reunite the river reality and the urban fiction. Paracity is a mediator between the modern city and nature.


Bioclimatic Architecture

Paracity has a lot of holes, gaps and nature in-between houses. The system is ventilating itself like a large scale beehive of post-industrial insects. The different temperatures of the roofs, gardens, water bodies and shaded platforms will generate small winds between them and the hot roofs will start sucking in breeze from the cooler river. Also the individual houses should follow the traditional principles of bioclimatic architecture and not rely on mechanical air-conditioning.

Paracity during high water.
Free Flooding

Paracity is based on free flooding. The whole city is standing on stilts allowing the river to pulsate freely with the frequent typhoons and storm waters. The environmental technology of the Paracity is mounted on barges, which have no problem with the flooding either. Actually the Paracity is an organic architectural flood itself, ready to cross the flood wall of Taipei and spread into the mechanical city.

After reaching the critical mass Paracity Taipei will cross the Danshui River and root on the flood bank before crossing the 12 meters high reinforced concrete flood wall in order to grow into the industrial city. 


Biourban Restoration

Paracity is a positive organic tumour in the mechanical tissue of Taipei. While it is leaching and processing the industrial and organic waste of the city, it is gaining momentum in its growth and becomes more and more important to the static industrial urbanism. Paracity is an alternative reality within the industrial development and will start treating the city the same ways as the urban acupuncture points of illegal community gardens and urban farms of Taipei do today. Paracity has the ability to become a network of biourban acupuncture tuning the whole industrial city towards the organic, ruining the industrialism on its way to become part of nature, the Third Generation City.



Organic Layers

The biourbanism of the Paracity is as much landscape as it is architecture. The totalitarian landscape-architecture of Paracity includes organic layers for natural water purification and treatment, community gardening, farming and biomass production as an energy source. Infrastructure and irrigation water originates from the polluted Danshui river and will be both chemically and biologically purified before being used in the farms, gardens and houses of the community. The chemically purified water gets pumped to the roof parks on the top level of the Paracity, from where the gravity will circulate the water into the three dimensional irrigation systems.
Paracity will use purified water from the polluted Danshui River. After chemical bacteria based primary treatment the water is pumped to the roof gardens for oxygenation and taken by gravity to the farms and gardens. 

Adaptability

The pilot-project of the Paracity is designed in Taipei, but the solution is developed to work in different locations around the world. Paracity offers an alternative for the Chinese strategic urban planning to start ecologically harmonizing the growing river cities of China. And Paracity can be used as urban acupuncture for the emerging cities of China and elsewhere. Paracity can grow along the Oshiwara chain of slums in Mumbai providing better living conditions, cleaning up the Oshiwara River and more effectively treating the urban waste that is flooding in from the surrounding city. Paracity can parachute into Nairobi and start growing from the fertile top-soil of the slums. Paracity should grow into the favelas of Brazil and start celebrating the local knowledge of these organic communities. Paracity is organic, adaptable and welcomes local knowledge. The city is built by hands of a high diversity of different people.


Treasure Hill in Taipei, the original local knowledge inspiration for the Paracity biourbanism. 
Local Knowledge

Paracity is inspired by the Local Knowledge of Taipei, the original Taiwanese urban elements that include a high level of self-made “illegal” architecture, self-organized communities, extensive networks of self-organized community gardens and urban farms, fluid nomadic ways of using the city, communicative collective subconscious in community and urban scale, feeling of dominating the no-man’s land by human nature and other forms of constructive anarchy. The Paracity basically only provides the primary structure, the three dimensional landscape for the Local Knowledge to be attached and grow. The primary structure and the environmental technology solutions will remain pretty much the same no matter in which culture the Paracity starts to grow, but the real human layer of DIY architecture and gardens will follow the Local Knowledge of the respective culture and site. Paracity is always site-specific and it is always local.


Casagrande Laboratory Centre of Urban Research / PARACITY:
Marco Casagrande, Menno Cramer, Katie Donaghy, Niilo Tenkanen, Nikita Wu, Joni Virkki, Ycy Charlie, Sauli Ylinen, Dave Kan-ju Chen


http://issuu.com/clab-cure/docs/paracity_issuu

CLICK: PARACITY the newspaper




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P A R A C I T Y
- Review by Eric Hunting / International Society of Biourbanism

Paracity. Image: Matteo Serafini / Casagrande Laboratory
Paracity is a new project of Marco Casagrande which promises to be one of the first full scale demonstrations of a practical peer-to-peer urbanism. Taking advantage of a unique situation on the Danshui River Island in Taipei, Paracity explores a notion of positive urban parasitism, using a novel, freely adaptive, modular, volumetric structural skeleton serving as an urban ‘backplane’ that can subsume otherwise neglected/devalued urban environments, in this particular case an area prone to frequent flooding. Based on a fairly large span cubic structural grid made of cross-laminated timber, this backplane accommodates adaptation and habitation by retrofit, allowing for several possible tiers of social participation in the habitat from the high-level peer-managed deployment of the backplane structure and its key infrastructure elements to the more spontaneous and personalized retrofit deployment of individual dwellings, industry, and commerce. Here we see a totally evolvable urban habitat able to almost spontaneously accommodate any potential change in situation, environmental conditions, urban and domestic technology, and baseline standard of living without the strife associated with an anachronistic presumption of architectural permanence leading to ready obsolescence. This is ‘city’ as a verb. A freely evolvable urban organism with a declared evolutionary imperative of transitioning older urban habitats toward sustainable integration with the natural environment. A Post-Industrial habitat growing on the compost of Industrial Age urbanism.

I find this project concept quite exciting because it incorporates many concepts I have been proposing and exploring for a long time. This is an urban development concept based on truly 21st century sensibilities, questioning the dominant presumptions about property, space, the role of architecture, and the role of inhabitants as creators and managers of their own habitat that characterize the inherent dysfunctions of contemporary cities. I have always wondered why cities are not designed with the practical sensibility of the network/data center–with a recognition of the simple reality that they persist as an application–an activity–in a constantly changing medium of hardware and technology. We are no longer limited by primitive construction technology with no means to adapt. Why then are cities commonly, physically, designed to dogmatically resist the constant evolution that is their very life-blood? It is this very resistance that is the root of their dysfunctions. The modern city is not a collection of architecture. It is not a physical thing. It is an epiphenomenon. An attractor to an emergent form, like consciousness is to the brain and like an operating system is to a cluster of computers.

Paracity Settlement. Image: Matteo Serafini / Casagrande Laboratory.
Paracity’s architecture is most interesting in how it lays bare this paradigm. One might accuse it of being, superficially, a throw-back to the ‘plug in’ architecture of the ’60s, and perhaps this is one of the reasons for a choice of a more organic primary structural material rather than the steel frame and concrete systems of the past. But it is more like one of those transparent ‘visible body’ models that turns our perspective inside-out by bringing its urban backplane out into the open as an overt, visible, architectural feature to be embraced for its bounty of adaptive use possibilities. This habitat revels in its nakedness and its perpetually unfinished state.

The personal computer ran into an evolutionary rut at the time when it had the most diversity of systems architectures, their very deliberate and often pointless incompatibilities wielded like clubs by corporate interests vying for monopolistic control of market share. It was the old Industrial Age mindset abusing a Post-Industrial technology with its quaint notions of value and fuddy-duddy ideas about how money is supposed to be made. The industry had to be dragged kicking and screaming into the realization that market share was, in fact, keyed to interoperability rather than propriety. That the personal computer existed in a non-zero-sum ecology and made more profit the more you shared and cooperated. Today we have but a few, mostly open, mainstream personal computer architectures and more physical diversity in design, a more rapid pace of advance, and greater potential for personalization and customization than was ever imagined possible in the late 1970s and early ’80s.

Relegated to an upper tier of peer organization largely independent of the individual human-scale retrofit use, the modular backplane of Paracity is not so much an overarching architectural scheme as it is a genome in which an unlimited number of urban situations can be ‘sequenced’, expressed, and evolved. It imposes order and standardization to facilitate its ease of use and change, but doesn’t impose any individual designer’s ego over the aesthetic of the habitat. It is not megalomaniaclemegabuild. It’s Lego.

If realized, I think Paracity has the potential to be a breakthrough on many fronts. The community planned for Taipei promises to be a great opportunity for exploring peer-to-peer urbanism and the cultivation of a Post-Industrial culture rooted in the new technologies of alternative energy, sustainable resource use, urban farming, and independent production and economy. Being right in the midst of one of the world’s most important and cosmopolitan cities, the catalytic potential is great. It could be an opportunity for people from around the world to converge on the experimentation and demonstration of a very new urban lifestyle without the hassles and hardships of retreating to the remote edge-of-wilderness locations so many intentional communities are relegated to. And it offers the prospect of creating a package of systems–a vernacular–that, like an urban version of OSE’s Global Village Construction Set, can be freely disseminated through the medium of the internet and applied most anywhere. By virtue of the kind of technology used–the standardization and ready reproducibility and repurposing of this urban backplane–one could contribute to this project in many ways from anywhere in the world. This is most definitely a project to keep an eye on.

Eric Hunting, erichunting@gmail.com